The landscape engine continues to evolve… Ya can see for blimin’ miles now.
The simulation is now pretty much to scale (speeds and altitudes) and is a lot smoother since I fiddled with the timestep size manager for ODE. The collision detection was in a shambles too, so with some optimizataion I can now comfortably run at 130FPS instead of 60. Profiling code works wonders {B¬)