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13/06/2009 by mooce.
Corr blimey!!
Actually managed to get something working right! Rescaled the calculations for speed and dimensions to use feet,meters,NM, gravity is still a bit off as lomcevaks go a bit floaty but the new physics work nice. Se here’s a little HD viddy. {B¬)
Posted in youtube, Double Delta | 1 Comment »
18/04/2009 by mooce.
Another Youtube clip
Posted in youtube, Double Delta | 1 Comment »
05/04/2009 by mooce.
Some testing with the physics using ODE shown in a YouTube viddy. Demonstrates the joints that allow a flexable structure. This plane was designed with the undercarrage connected to the fusalage at a point behind the Center of Gravity so the plane is totaly uncontrollable for steering on the ground!
Here’s the old Microlight circuit from my training put up on youtube
And an early aerodynamics test (bout 4 years ago)
Mo has also been up to some tricks with his sim and getting some nice hi-rez texture results.
Jebara’s Blog
Posted in youtube, Double Delta | 1 Comment »
21/02/2009 by mooce.
Another sim is in creation and can be found at http://mohamed-jebara.blogspot.com
Written using OpenGL and GDI, looks to have a nice flight model and there’s some usefull code appearing too.
Posted in Website | No Comments »
16/02/2009 by mooce.
An attempt at a better resolution vid, this time with some external views while flying (something for the model airoplane fans)
Posted in youtube, Double Delta | No Comments »
14/02/2009 by mooce.
Just a note to say I’ve uploaded some more vids to youtube showing some additions.
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18/07/2007 by mooce.
Anuvva Youtube viddy of progress
Posted in youtube, Double Delta | 1 Comment »
25/02/2007 by mooce.
I thought I’d have a go at this youtube thingy, so here’s some vids from the latest dev build.
Posted in Website | 1 Comment »
27/12/2006 by mooce.
Well now you can ramble on about this if it’s your wish as this Blog has been set up.
http://doubledelta.org.uk/news.html Still exists for those who want to remember… ![]()
Posted in Website, Double Delta | 2 Comments »
26/11/2006 by mooce.
Not a lot has been done to the sim for the time being, I’m working on a physics editor for the Aerodynamics. This allows editing of the flight characteristics of the stuff you can fly in DD, all with a prety 3D interface. You can manipulate stuff graphically or using numbers in dialogs. It makes creating planes for DD a doddle.
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11/06/2006 by mooce.
Double Delta now supports the Z800 VR headset from eMagin. You can look around fully as the support is built into the sim, no mouse emulation used. The Headtracker does tend to drift though, so maybe some tests using the trackIR system with the headset are needed, this would mean you can move your head around to peer around the structure of the plane. As it stands it’s pretty good, especially with the steriovision, you can tell just how high above the ground you are on landing. {8¬)
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14/05/2006 by mooce.
Work slowly continues, some new screenshots here.
Posted in Double Delta | 1 Comment »
23/10/2005 by mooce.
Some serious work completed on the viewing system. The viewpoint has some physics properties now so when you’re flying along, the turbulence really shows up as the delta moves around. Gives a surprisingly good feeling of flying!! Also a bit more texturing has been done.
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21/08/2005 by mooce.
Slowly… ever so slowly work continues. Instant replay system now works with VCR style controls.
Posted in Double Delta | 1 Comment »
13/06/2005 by mooce.
New home for DXDD at http://doubledelta.org.uk setup with a feedback form and a Newsletter to get the latest on this sim. Meanwhile in the coding corner, the terrain engine is still undergoing it’s revamp. It should look quite real when the raised objects are working.
Posted in Website, Double Delta | 1 Comment »
30/05/2005 by mooce.
Some options added to the physics model to change the type of aircraft.
Posted in Double Delta | 1 Comment »
03/05/2005 by mooce.
The landscape engine continues to evolve… Ya can see for blimin’ miles now.
The simulation is now pretty much to scale (speeds and altitudes) and is a lot smoother since I fiddled with the timestep size manager for ODE. The collision detection was in a shambles too, so with some optimizataion I can now comfortably run at 130FPS instead of 60. Profiling code works wonders {B¬)
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13/02/2005 by mooce.
Some work on the Net code and a few tweeks on the user interface, steady progress…
Posted in Double Delta | 1 Comment »