Just thought I should update this blog. Another vid of progress.
Archive for the ‘Double Delta’ Category
Still going
Tuesday, February 23rd, 2010Stage 1 Recode complete!
Saturday, June 13th, 2009Corr blimey!!
Actually managed to get something working right! Rescaled the calculations for speed and dimensions to use feet,meters,NM, gravity is still a bit off as lomcevaks go a bit floaty but the new physics work nice. Se here’s a little HD viddy. {B¬)
More Editing
Saturday, April 18th, 2009Another Youtube clip
Physics Editor
Sunday, April 5th, 2009Some testing with the physics using ODE shown in a YouTube viddy. Demonstrates the joints that allow a flexable structure. This plane was designed with the undercarrage connected to the fusalage at a point behind the Center of Gravity so the plane is totaly uncontrollable for steering on the ground!
Here’s the old Microlight circuit from my training put up on youtube
And an early aerodynamics test (bout 4 years ago)
Mo has also been up to some tricks with his sim and getting some nice hi-rez texture results.
Jebara’s Blog
Latest
Monday, February 16th, 2009An attempt at a better resolution vid, this time with some external views while flying (something for the model airoplane fans)
Youtube latest updates
Saturday, February 14th, 2009Just a note to say I’ve uploaded some more vids to youtube showing some additions.
OOOhh, an update!!!
Wednesday, July 18th, 2007New Blog
Wednesday, December 27th, 2006Well now you can ramble on about this if it’s your wish as this Blog has been set up.
http://doubledelta.org.uk/news.html Still exists for those who want to remember… 😉
Sunday, November 26th, 2006
Not a lot has been done to the sim for the time being, I’m working on a physics editor for the Aerodynamics. This allows editing of the flight characteristics of the stuff you can fly in DD, all with a prety 3D interface. You can manipulate stuff graphically or using numbers in dialogs. It makes creating planes for DD a doddle.
Sunday, June 11th, 2006
Double Delta now supports the Z800 VR headset from eMagin. You can look around fully as the support is built into the sim, no mouse emulation used. The Headtracker does tend to drift though, so maybe some tests using the trackIR system with the headset are needed, this would mean you can move your head around to peer around the structure of the plane. As it stands it’s pretty good, especially with the steriovision, you can tell just how high above the ground you are on landing. {8¬)
Sunday, May 14th, 2006
Work slowly continues, some new screenshots here.
Monday, June 13th, 2005
New home for DXDD at http://doubledelta.org.uk setup with a feedback form and a Newsletter to get the latest on this sim. Meanwhile in the coding corner, the terrain engine is still undergoing it’s revamp. It should look quite real when the raised objects are working.
Tuesday, May 3rd, 2005
The landscape engine continues to evolve… Ya can see for blimin’ miles now.
The simulation is now pretty much to scale (speeds and altitudes) and is a lot smoother since I fiddled with the timestep size manager for ODE. The collision detection was in a shambles too, so with some optimizataion I can now comfortably run at 130FPS instead of 60. Profiling code works wonders {B¬)
Saturday, February 19th, 2005
updated the demo video here.
Sunday, February 13th, 2005
Some work on the Net code and a few tweeks on the user interface, steady progress…
Friday, January 14th, 2005
Still there…? Terrain engine still under development when spare time permits, lot’s of optimisations are being implimented with good results. Update in the links area to a very usefull site for coders. In the meantime enjoy the Cassini – Huygens mission stuff http://saturn.jpl.nasa.gov/home/index.cfm There, that gives me atleast 4 years to do the next release of Doubledelta. {B¬)