Sound problems are now sorted and a new replay format has been introduced. XP don’t crash anymore, which is nice… Some timings have been sorted so the animation is a bit smoother, and a frames per second limiter has been added to the options screen, this gives a smoother simulation. More data is sent across the network for multi-player games so it’s a bit more immersive You can move the Tower view about to watch how you managed that perfect landing 🙂
Archive for April, 2004
Wednesday, April 14th, 2004
Grafix Engine is now working fast, however there are few things left to fix, XP systems crash sometimes when running DD due to timing issues. Replays have speed control and there are a few more Options available. The Delta has a texture now. Few more tweaks to the flight physics and lots more stuff going on behind the scenes. Weapons are on the cards in the near future when I can test more than 2 players.
Sunday, April 4th, 2004
Re-coding of the grafix engine is almost complete. Options to choose Software or Hardware transform and lighting are working, the system defaults to hardware when first run, this can run really slow for some reason on some systems, so if the frame-rate is low, press F9 to go to the options screen and enable the software transforms. Frame-rates have doubled on the dev system 🙂 Specular highlights are now working so the Delta looks nice and shinny. The next feature will be reflections of the sky and ground.