Archive for May, 2005

Monday, May 30th, 2005

Some options added to the physics model to change the type of aircraft.

Tuesday, May 3rd, 2005

The landscape engine continues to evolve… Ya can see for blimin’ miles now.

The simulation is now pretty much to scale (speeds and altitudes) and is a lot smoother since I fiddled with the timestep size manager for ODE. The collision detection was in a shambles too, so with some optimizataion I can now comfortably run at 130FPS instead of 60. Profiling code works wonders {B¬)